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 *     following disclaimer. 
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 *     copyright notice, this list of conditions and the 
 *     following disclaimer in the documentation and/or other 
 *     materials provided with the distribution. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND 
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using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using XenAdmin.Core;
using XenAdmin.Dialogs;
using System.Drawing;


namespace XenAdmin.Commands
{
    /// <summary>
    /// Explicit request to save the current session. Turn the SaveSession property to true and save the
    /// session details - this will cause a master-password dialog to be shown.
    /// </summary>
    internal class SaveSessionCommand : Command
    {
        public SaveSessionCommand()
        {
        }

        protected override bool CanExecuteCore(SelectedItemCollection selection)
        {
            if (XenAdmin.Properties.Settings.Default.RequirePass && Program.MasterPassword == null)
            {
                // A master password is set, but they didn't enter it. Don't let them fiddle with the saved mater password session
                return false;
            }
            return base.CanExecuteCore(selection);
        }

        protected override string GetCantExecuteReasonCore(SelectedItem item)
        {
            if (XenAdmin.Properties.Settings.Default.RequirePass && Program.MasterPassword == null)
                return Messages.ENTER_MASTER_PASSWORD_TO_ACCESS_SETTINGS_TT;

            return base.GetCantExecuteReasonCore(item);
        }

        protected override void ExecuteCore(SelectedItemCollection selection)
        {
            new Dialogs.RestoreSession.SaveAndRestoreDialog(true).ShowDialog(Parent);
        }

        public override string MenuText
        {
            get
            {
                return Messages.MAINWINDOW_SAVE_AND_RESTORE;
            }
        }

        public override string ShortcutKeyDisplayString
        {
            get
            {
                return Messages.MAINWINDOW_CTRL_S;
            }
        }

        public override Keys ShortcutKeys
        {
            get
            {
                return Keys.Control | Keys.S;
            }
        }
    }
}
