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 * All rights reserved. 
 * 
 * Redistribution and use in source and binary forms, 
 * with or without modification, are permitted provided 
 * that the following conditions are met: 
 * 
 * *   Redistributions of source code must retain the above 
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 *     following disclaimer. 
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 *     copyright notice, this list of conditions and the 
 *     following disclaimer in the documentation and/or other 
 *     materials provided with the distribution. 
 * 
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 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
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using System.Collections.Generic;
using XenAdmin;
using System;
using System.Collections.ObjectModel;

namespace XenAPI
{
    public class StorageLinkPool
    {
        private string _friendlyName;
        private uint _capacity;
        private uint _usedSpace;

        public string StorageLinkSystemId { get; private set; }
        public string ParentStorageLinkPoolId { get; private set; }
        public StorageLinkEnums.RaidType RaidTypes { get; private set; }
        public StorageLinkEnums.ProvisioningType ProvisioningTypes { get; private set; }

        public StorageLinkPool()
        {
        }

        public StorageLinkPool(string opaque_ref, string friendlyName, string parentStorageLinkPoolId, string storageLinkSystemId, uint capacity, uint usedSpace, StorageLinkEnums.RaidType raidTypes, StorageLinkEnums.ProvisioningType provisioningTypes)
        {
            Util.ThrowIfStringParameterNullOrEmpty(opaque_ref, "opaque_ref");
            Util.ThrowIfParameterNull(friendlyName, "friendlyName");
            Util.ThrowIfParameterNull(parentStorageLinkPoolId, "parentStorageLinkPoolId");
            Util.ThrowIfParameterNull(storageLinkSystemId, "storageLinkSystemId");

            _friendlyName = friendlyName;
            ParentStorageLinkPoolId = parentStorageLinkPoolId;
            StorageLinkSystemId = storageLinkSystemId;
            _capacity = capacity;
            _usedSpace = usedSpace;
            RaidTypes = raidTypes;
            ProvisioningTypes = provisioningTypes;
        }

        public uint Capacity
        {
            get
            {
                return _capacity;
            }
        }

        public uint FreeSpace
        {
            get
            {
                return Math.Max(0, _capacity - _usedSpace);
            }
        }
    }
}
